Possessing an array of vastly complex mechanika, the Fulcrum is amongst the strangest and most advanced of the Empyreans’ robotic servitors. The soulless machine is part short-range gate generator ...
A robotic homunculus, the Oculus is the Empyreans’ synthetic weaver. Calibrated to maintain a constant psychic rapport with its controlling Warcaster, the Oculus moves about the battlefield seeking...
Contains: * Paladin Weaver (solo) * Paladin Commander (solo) * Paladin Enforcers (3-model squad) * Firebrand A (light warjack) * Five white and five red Strike Dice, one D6 * Four unit stat c...
Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remain...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Firebrand B kit: 5 weapons, 2 cortexes, and a card for each weapon...
The forces of the ruthlessly expansionistic Iron Star Alliance persistently push into the territorial holdings of their rivals. As new worlds and systems are conquered, the Alliance appoints govern...
If the Firebrand is the premier support warjack of the Paladin forces, the imposing Morningstar provides the heavy firepower. Designed primarily as a modular weapon platform, the Morningstars reinf...
If the Firebrand is the premier support warjack of the Paladin forces, the imposing Morningstar provides the heavy firepower. Designed primarily as a modular weapon platform, the Morningstars reinf...
Training and equipping Paladin forces is an expensive proposition, and the Iron Star Alliance believes in few ideals more than protecting its investments. The Paladin Aegis troopers are equipped wi...
Armed with rapid-fire harbinger cannons, the Paladin Annihilators provide heavy support to Alliance forces on the battlefield. While charged with Arc, the weapons’ advanced smart lock-targeting sys...
As befitting the ragged and stalwart forces of the Marcher Worlds, the Dusk Wolf is a formidable engine of war. Its dependable and durable chassis supports a versatile weapon system featuring multi...
Increase your warjack load out customization options with this weapon pack, featuring one copy of each weapon included in the full Dusk Wolf B kit: 5 weapons, 2 cortexes, and a card for each weapon...
Artemis Fang is one of those rare warriors known to her enemies almost as well as she is to the Rangers and freedom fighters she serves alongside. Possessing a steely nerve, deadly skill, and the p...
The Marcher Worlds’ combat engineers are a strange breed. Charged with maintaining and repairing the Coalition’s warjacks, these cantankerous combat mechaniks take to the battlefield with heavy arm...
Coalition Weaver (solo) Hunter (solo) Ranger Fire Team (3-model squad) Dusk Wolf A (light warjack) Five white and five red Strike Dice, one D6 Four unit stat cards, five warjack weapon cards, ...
Drawn from amongst the greatest marksmen of the Marcher Worlds, the Hunters are the scout-snipers of the Ranger forces. With deadly and withering accuracy, they take apart any enemy unfortunate eno...
The Infiltrators are the close combat specialists of the Ranger forces. Armed with brutally effective fusion axes and magnetic charges, the Infiltrators bring the fight directly to the enemy with d...
The Strike Raptor is a massive machine equipped with an arsenal of devastating weaponry. Unbound by earthly terrain and obstacles, this warjack is equipped with powerful mechanikal jump jets that e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '