Can you solve the riddles and stop the kidnapping before it`s too late? Criminal activity is rampant in the frontier town of Fortune City, and now the sheriff has disappeared without a trace. With ...
As volunteers for a medical research study, you report to a lab as instructed. But, no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you awaken, the do...
Lost at sea and marooned on a deserted isle, your only hope of escape (and survival) is an ancient book, a mysterious golden compass disk, and a boat chained to a palm tree - secured with locks! Ex...
Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you...
Finally, a vacation! Sifting through brochures for local events and attractions, you discover an impressive, medieval castle that`s just dying to be explored. But, upon entering, the massive, woode...
Can you solve the riddles and escape the impenetrable labyrinth? During a tour of a historic castle, your attention is diverted to an intriguing labyrinth in the middle of the castles garden. Tower...
The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has pa...
Face the colossal Thunderjaw in a heart-pounding Horizon Zero Dawn™: The Board Game encounter!This truly huge machine is among the most feared. With its incredible power and formidable weaponry, Th...
The Spacing Guild is an expansion for Dune: War of Arrakis that brings the reinforcements of the Imperium to the aid of the players. Hire a Guild Heighliner and fill it with Space Frigates provided...
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert.
In this asymmetric game, House Harkonnen must dominate...
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to str...
The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as play...
Unapologetically casual, Hamsters vs. Hippos is a light press-your-luck game of tile flipping, lotus flower gathering, hippo-avoiding fun! It plays 1-6 players and has a separate solo mode. It’s a...
With King of New York: Power Up!, Captain Fish, Sheriff, and their fellow monsters now have two unique sets of Evolution cards for both King of New York and King of Tokyo - and a new challenger joi...
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an ...
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable horrors come in all shapes and sizes, and often the threat they pose can go com...
Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the pr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '