Threads of Fate is the first Mythos Pack in The Forgotten Age cycle.In The Forgotten Age, you journeyed deep into the rainforests of southern Mexico and made the discovery of a lifetime. Now, retu...
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’...
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the...
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the...
The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrou...
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemi...
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the...
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the...
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!You have finall...
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and y...
Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding Innsmouth as you seek to escape from the Esoteric Order...
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.After your fateful investigation in Union and Disillusion, the state of the city conti...
Come face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After the events of Dark Side of the Moon, you have finall...
With Dixit Mirrors, reveal and explore new facets of the oniric world of the range. The vividly-colored illustrations created by Sébastien Telleschi unveil a fantastical reflection of our society,...
The island of Catan rises off the table for an immersive experience like no other. Your settlements grow up from fertile grain fields and your cities nestle into the sides of majestic mountains. CA...
Play in a flash! Speed through the city! Line up your electrons to get the current flowing, and frustrate your opponents in the process.To win, reproduce the configurations as fast as you can. That...
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '