The fourth expansion for Heart of Crown. It requires either the base set or the Fairy Garden expansion to play. This expansion adds a completely new type of card, Support Cards, which confer an ex...
Plot, scheme, and deceive as you build fantastical cities in Citadels, Bruno Faidutti`s classic card game of card drafting, intrigue, and characters changing hands. In Citadels, two to eight player...
Empower your kingdom and increase your territory! Alicematic Heroes is a quick-played, yet tactical and strategic area majority board game with an engine-building mechanism! Players will spread on ...
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new...
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but buil...
The Darkroot is a lush but foreboding region of Dark Souls. Scarerows, giant stone warriors, and the very plants of the forest stand sentinel to hinder any heroes foolish enough to brave this realm...
One Year! One Team! One Hope! It started simply - a virus tougher than the rest. Nothing the team can`t handle. But as January turned to February, it changed again. What resulted is a year that wil...
Theres always something happening in the city that never sleeps. Maybe its the lights, maybe its the energy, or maybe its the giant monsters trying to demolish the place! Get ready for Richard Garf...
It is 1926, and the museum’s exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying cre...
Conan challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian. Robert E. Howard`s epic h...
Three new hirelings enter the fray: the River Roamers, Sunny Advocates, and the neutral Prosperous Farmers. Each comes with a double-sided tarot card and new meeples, adding even more variety to yo...
Lights, camera, action! It’s the golden age of silent filmmaking, with instant classics popping up on the silver screen left and right. But when an ambitious new producer unwittingly releases accu...
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to retu...
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests. This new...
Take an ingredient marble from the dispenser and connect marbles of the same color to take them too! Use the ingredients you collect to complete your potions and score points, then drink them to un...
Clank!: Sunken Treasures. The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim, as several rooms you’ll face have been completely flooded with wa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '