Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-in to steal porridge from unsuspecting families. In Fairytale Gloom, custom collectio...
Welcome to our long-awaited new core set: Legendary: What If…? This set is based on the hit Disney+ animated series Marvel: What If…? which is part of the Marvel Cinematic Universe and inspired...
Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
Hirelings can be added t...
Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
Hirelings can be added to games at any pl...
Need allies? Just dig out a gold coin! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more!
Hirelings can be added to games at...
An alternate 54-card deck with new persistent powers inspired by the many factions of Root, featuring new Root illustrations by Kyle Ferrin!
A copy of Root the board game is required to use this p...
Bring the Woodland to life with landmarks! Each landmark offers players new strategic challenges and tactical possibilities. Best of all, they work with each of Root's four maps!
The Landmark Pack ...
Sobek awaits the creation of a grand temple in his honor to be built in Faiyum. To support the construction, a huge market has emerged, bustling with rich goods. You and your opponent will vie to ...
In Spellbook players compete to become the greatest wizard of the Annual Grand Rite!
Players take on the role of wizards, gathering to participate in the Annual Grand Rite. During this competition...
Have yourself a time combining the fun of monster-slaying and treasure hunting with the random antics of South Park in this Munchkin game! Take on the role of a new kid at South Park Elementary and...
At the head of the city’s largest criminal organizations, men and women fight to control territories and gain support by trying every means possible to grow their influence. Control of the Distric...
Join the kids of Everdell as they pretend to be adults, while the adults are wishing they were still kids! Come along and gather resources to build the best pretend city of all!
From the makers of Taco Cat Goat Cheese Pizza, 800 Pound Gorilla is a game for 3-6 players. Players will be completing actions and yelling silly phrases, while grabbing coconuts and bananas. If th...
In War of the Ring - The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and w...
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked. Th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '