Moving like a ghostly cyclone, the creatures known as Bladegheist Revenants spin in a frenetic fashion. They are souls taken from those who met particularly tormenting ends – those sealed in spike-...
Once a sorcerer-king rich in the knowledge of amethyst magic, Reikenor ran afoul of Nagash. Now, in undeath, the Grimhailer is cursed to serve the Great Necromancer, acting as his chief reaper of s...
Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges, ...
Arkhan the Black is Nagash’s foremost lieutenant and an adept student of his master’s sorceries. Ever a faithful servant, Arkhan oversaw the preparations for the Great Necromancer’s return and o...
Savage, avian beasts dedicated to Tzeentch, Tzaangors have been willingly warped into shapes and forms pleasing to the Architect of Fate. They watch and wait, with bestial cunning and cold intellig...
The Soul Wars are over, but a new conflict brews in the Realm of Beasts. It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of...
Where once Dreadscythe Harridans were healers and nurturers, the Harridan Curse – dealt as a terrible reward by Nagash – reshapes them in death into something quite the opposite of what they once w...
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-Headed God himself. An extreme...
The Ironblaster is perhaps the largest black powder weapon of the Gutbuster tribes. Armed with a Cannon of the Sky-Titans the Ironblaster excels at inflicting damage on densely packed units. This ...
Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their ...
In the 136-page hardback Battletome: Idoneth Deepkin, you’ll find: - A Strange Genesis: the origins of the Idoneth Deepkin, the aelven raiders who lurk in the deepest oceans, avoiding the predatio...
The Idoneth Deepkin rise from the black depths of the oceans, intent upon reaping the souls of land-dwellers. This strange race of aelves dwell far below the surface of the seas, emerging only to r...
Ionus Cryptborn is a living legend, descending like a silent shadow over the most beleaguered of battlefields. His prayers are capable of calling down wicked maelstroms of lightning that can smash ...
Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrow...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '