The Saviours of Cinderfall root out the horrors found in the backstreets and hidden catacombs of the God-King’s free cities. Witch Hunter Hanniver Toll, his companion Armand Callis, and a motley re...
Abhorrant Gorewardens serve to guard the borders of each Flesh-eater Court's territory, and are honoured with bearing the keys of the kingdom. Clad in what they perceive as great finery, these delu...
The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wr...
The Flesh-eater Courts reign in the shadows of ruined empires. Hordes of cannibals gather under the deluded rule of vampiric abhorrants, utterly convinced that they are noble knights and faithful s...
The Kharadron Overlords are dauntless duardin traders and explorers. They sail through the skies on marvels of technology and are armed with powerful weapons unlike anything else found in the Morta...
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and fe...
Stormcast Eternals are each forged in Azyr by Sigmar's own hand. Riding thunderbolts, they arrive on the battlefield with an ear-splitting thunderclap, ready to face the forces of Chaos, Death and ...
The air sings with glorious life magic as the children of Alarielle surge into battle. Embittered noble spirits command the fury of the forest, hissing Branchwyches leading from the front as verdan...
Abhorrant Cardinals are vampiric preachers that seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, the Cardinals can unconsciously influence the sh...
The Cryptguard are ghouls of uncommon tenacity and worth, elevated to an elite station by performing some great feat of endurance in the sight of their vampiric liege. Charged with protecting their...
Bound by the madness of their kings, the Flesh-eater Courts surge across the land in search of their next grisly feast. Show your devotion to the Carrion King with this themed dice set.A set of six...
Grand Justice Gormayne is the highest magistrate in all of Ushoran's ghoul kingdoms. He ensures that the Carrion King’s laws and edicts are followed – no matter how insane they may be – and those w...
Morbheg Knights are grisly ghoulish cavaliers, amongst the proudest and most skilled of any court’s mordant warriors. They bound to battle atop the half-living nightshriekers, monstrous predators d...
oyal Decapitators are the unholy executioners of the Flesh-eater Courts, viewed with unease even by fellow ghouls – more than hunger or duty, they care only for the dealing of death. Dragging huge,...
Ushoran is an ancient and monstrous lord, one of the very first vampires, and stands amongst the most dreaded of Nagash’s Mortarch lieutenants. He is the Carrion King, the Lord of Masks, the Master...
Abhorrant Cardinals are vampiric preachers that seek to spread the glory of Ushoran across every land. Having drunk from the Carrion King’s chalice, the Cardinals can unconsciously influence the sh...
Sekhar, Fang of Nulahmia, is amongst the most lethally skilled of all Neferata's agents. A master hypnotist, she is capable of enthralling even the strongest-willed – just as she has done with the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '