Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field, they fire with deadly accuracy, laughing with glee as their sharp and to...
Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstra...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill sacred torrents of blood in the name of their violent deity. Led by a Slaughter Queen standing atop a loo...
The Kruleboyz slink out from the foetid swamps of Ghur, spreading their aggression across the Mortal Realms. Led by the prophet Gobsprakk from atop Killabeak, his vicious Corpse-rippa Vulcha, the s...
From Shyish, the Realm of Death, come the ethereal Nighthaunt – terrifying spectres driven to murder by their bitter hatred for the living. Led by Lady Olynder, Mortarch of Grief, whose sorrow alon...
The bitter Sylvaneth are roused to anger across the Mortal Realms by the ceaseless wars plaguing the verdant groves they call home. Led by the bloody-minded Drycha Hamadreth, wicked Spite Revenants...
Sigmar’s chosen champions sally forth in a mighty spearhead, clad in shining Thunderstrike armour. Noble heavy infantry march for the front, led from the skies by a Knight Draconis on a noble Storm...
The Bad Moon is rising on the Mortal Realms, and the grots are marching to war – or bouncing to war, when the squigs get involved. Led by deranged Loonbosses mounted atop ravenous Giant Cave Squigs...
The scabrous hosts of the Skaven skitter from their subterranean lairs all across the Mortal Realms, rising up in a chittering tide. Led by a Grey Seer riding atop a clanging Screaming Bell, hordes...
When the earth shakes to the thunder of the Mega-Gargants’ footfalls, their lesser brethren muster for war. No longer are they aimless nomads and indulgent drunkards, but war-hungry terrors inspire...
Cowled and sinister, the Gatebreaker is a wrecking ball of a gargant that takes cruel joy in smashing down the fortresses and cities of the civilised races before throwing the rubble at any survivo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '