October 2, 1900 - it`s 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel `Around the World in 80 Days.` Now, at the dawn of the century,...
Welcome to the 17th Century. Players are in the middle of the Gouden Eeuw, the Dutch Golden Age. This is an elegantly simple version of Ticket to Ride where players race one another, this time in c...
Discover Unter den Linden, and immerse yourself in the young cultural capital of Europe. Enjoy a sightseeing cruise on the river Spree, ride a bike through the Brandenburg Gate, or be amazed by the...
The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride ...
You are the mayor of a tiny town in the forest, where the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce ...
In Tiny Towns: Fortune, the creatures of the forest have prospered under your leadership, and the town is thriving! With the new prosperity comes wealth and fortune, along with the ability to creat...
Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a `phantom` ...
In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inu...
Aggression and Negotiation's rivalry bursts into open conflict with the introduction of Indra and Hermes in Season of Apocalypse. Backed by potent new epic creatures, including Alexander the Great ...
In Season of Epiphany, the adherents of Mysticism tap deeply into primal sources, bringing a bevy of new destructive effects to bear on all who would oppose them. Bolstered by such powerful cards a...
In Season of Prophecy, the forces of Sanctuary emerge from behind their walls to take the fight to their enemies. Led by the Norse goddess Freya, these new cards accelerate Sanctuary's early game o...
In Ultimate Werewolf: Legacy, players and the village itself have attributes that are retained between games, with ramifications of every decision rippling through future games. Make a bad decision...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '