Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a `phantom` ...
In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inu...
Aggression and Negotiation's rivalry bursts into open conflict with the introduction of Indra and Hermes in Season of Apocalypse. Backed by potent new epic creatures, including Alexander the Great ...
In Season of Epiphany, the adherents of Mysticism tap deeply into primal sources, bringing a bevy of new destructive effects to bear on all who would oppose them. Bolstered by such powerful cards a...
In Season of Prophecy, the forces of Sanctuary emerge from behind their walls to take the fight to their enemies. Led by the Norse goddess Freya, these new cards accelerate Sanctuary's early game o...
In Ultimate Werewolf: Legacy, players and the village itself have attributes that are retained between games, with ramifications of every decision rippling through future games. Make a bad decision...
UNLOCK! Exotic Adventures is now available in a big box format that includes three adventures. In “The Night of the Boogeymen,” a child’s dreams are invaded by boogeymen, and players must help to ...
Pick up three brand-new scenarios in the UNLOCK! Heroic Adventures big box!
Insert Coin: Beat all the levels in this virtual adventure. Escape or it's Game Over!
In Pursuit of the White Rabbit: Di...
Unlock! Legendary Adventures features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system w...
UNLOCK! Mystery Adventures is now available in a big box format that includes 3 Adventures. Players must survive a sea monster and depleting oxygen levels in the underwater adventure, “The Nautilu...
UNLOCK! Mythic Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objects, and solve puzzles. Explore Mythic Greece in the “I...
A COOPERATIVE CARD GAME INSPIRED BY ESCAPE GAMES. As rebels, smugglers, or imperial agents, searchlocations, combine items, use ships, weapons, interact with droids and machines in these three 60-m...
Unstable Unicorns for Kids is a card game that introduces younger players to the magical world of unicorns and strategy games. This is a 2-6 player game for ages 6+ and features brand new character...
The Kingdom of Valeria is once again under attack from legions of undead, goblins, and many more nightmarish creatures. The King of Valeria, in his old age, lacks the strength to protect our great...
“As requested by many, we grew the Village to make it bigger and better! The only way we could get it to you is the Big Box Edition!”
Eggertspiele is happy to announce that the 2012 Kennerspiel wi...
Viscounts of the West Kingdom is set at a time when the Kings reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to ...
Battle with your favorite factions for control of the planet Vigilus in the Battle of the War of the Beasts. Take control of your faction and attempt to vanquish your foes across the unique planet ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '